



Set in a fantasy world of Mikdemia where our party of different personalities and skills will try to change the world with a powerful artifact used by the villain who is on a path of destruction. This is a sequel of Betrayal at Krondor, a very popular game from 1993 that any old school RPG gamer will place on any top RPG list. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.Return to Krondor is an RPG from 1998 developed by 7th Level and published by Sierra.

In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. Return to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia.
